![]() It can be created as a geometry asset in the Outliner and can be applied to objects in the scene. Consider using the geometry displacement modifier instead. This is a legacy attribute that will be removed in the future. Inner Width – Specifies the width of the inner lines. Inner Line Color – Specifies the color of the inner lines Inner Line Control – Enables a separate control for the inner edges. Width – Specifies the width of the outlines. Setting this value to 1.0 fills curved objects completely. Lower values reduce the internal overlapping lines, while higher values produce more overlap lines. Overlap Threshold – Determines when outlines will be created for overlapping parts of the one and the same object. Higher values mean that smoother transitions between face normals can also generate a line. ![]() A value of 0.0 means that only 90 degrees or larger angles generate internal lines. ![]() Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (e.g. Opacity – Specifies the opacity of the outlines. Line Color – Specifies the color of the outlines. The Outline attribute is available only when the engine is set to CPU.
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